Online Help - Frequently Asked Questions

Q. Are friendly games affected by morale?

A. Morale is not effected in friendly games and the risk of injury is almost non-existent.

Q. How does ratings and bars work in NZ?

A. The Rating is a figure based on the three main attributes SKILL, SPEED and STRENGTH. Each position has their rating calculated differently using these three and is a 'general guide' to a player, for instance SPEED is not really an issue with punters so that is weighted less in the Rating for a punter.
In terms of the game engine it will use the SKILL, SPEED, STRENGTH ratings separately - not the rating. Therefore you may have a DE who's rated low because he's not as fast as the rest, but his superior STRENGTH will help him stop the run more so you play him above a higher rated, speedier DE against run oriented teams. It's your call when it comes to individual bars. Some guys like WR's to have plenty of SKILL and SPEED and will risk very low strength and the fumbles this may cause, etc.
In the case of DL none of the attributes have gone up (well they did in training) but the formula just needs tweaking to give a more overall reflection.

Q. What is the timetable for the season schedule?

A. The season schedule can be found here: http://www.neutral-zone-football-pbem.co.uk/html/schedule.html

Q. How are interceptions and sacks factored into NZ pass statistics?

A. NZ factors interceptions as an attempt but not sacks as the ball is not thrown. This is consistent with the way the NFL calculates its statistics.

Q. How does individual training work in training camp. Is it done in addition to positional training?

A. No. If you train a player individually during training camp they do not get this training as extra on top of their position training. They are separated from the positional training and train on what they are told to individually. Extra training however does go on top of either Positional training or Individual training. Therefore a player can train as follows:

i). Positional training only or
ii). Individual training only or
iii). Positional and Extra training or
iv). Individual and Extra training.

He can't get all three.

Q. What is the training of multi player positions ie OL, DL and DB come under when training by position or do they have to be individually trained?

OL players take the average training of T, G and C - as they can play all 3

DL players take the average training of DE, NT/DT
DB players take the average training of CB/S's
Therefore to train multi player positions you have to think carefully about the training you give to your other positions.

Q. Do players train in their new or old position if a player is being converted, ie does training take place before or after the conversion?

A. They train in their new positions.
Q. What are the guidelines for processing turns?

A. Due to a recent dispute in the Flagship league here are some guidelines for turn processing:

1). If a turn file is received by us after the turn file has been run then we will not do anything about it.
2). If a turn file is received by us, but due to human error we do not process that file during the running of the turn then a refund will be given to the coach involved along with our apologies.
3). In the event of a major human error by us in running the turn in which many turn files that we have received are not processed, or incorrectly processed then a decision will be made to rerun the turn using the correct turn files.

Q. Do players gain experience through actually playing games?

A. I could be wrong without checking the code and it's been a while but I believe players gain experience as follows :

Pre-Season/AllPro - 0.5
Regular Season - 1.0
Post Season - 1.5
Championship Game - 2.0

There is no potential experience, but there is an upper limit. Players with more experience are less likely to make mistakes, be cool headed when it comes to penalties, etc. An experienced QB is likely to read a defense better than a rookie.

Q. Why can't you submit orders for the AllPro week and aren't we paying for a "dead" turn?

A. You are not charged for the All-Pro turn - it is turn 31 and you pay for 30 turns in a season.

The All-Pro turn is also the end of year processing where all the databases go into the history files and are compressed. If anything were to go wrong with turn processing at this vital stage it would take weeks to sort out - so we give ourselves enough time without turns to make sure this all goes smoothly.

Q. What are the different type of positions each position can convert to in Training Camp?

RB - FB, WR, OLB, ILB

FB - RB, TE, OLB, ILB

WR - WR, CB, SS, FS, DB

TE - FB, WR, OLB, ILB

T - G, C, OL

G - T, C, OL

C - T, G, OL

DE - DT, NT, OLB, DL

DT - DE, NT, DL

NT - DE, DT, DL

OLB - DE, ILB, FB, TE

ILB - OLB, FB, TE

CB - WR, SS, FS, DB

SS - WR, CB, FS, DB, OLB

FS - WR, CB, SS, DB

K - P

P - K

DB - WR, CB, SS, FS

DL - DE, DT, NT

OL - G, T, C

Q. What is the tie break procedure in NZ?

Division - 2 Teams

1). Head To Head

2). Pct in Division Games

3). Pct in Common Games

4). Pct in Conference Games

5). Net Points in Common Games

6). Net Points in All Games

7). Net Touchdowns in All Games

Division - 3 or more Teams

If at any time 2 teams are left tied then will revert back to step 1 of 2 Team divisional tie-breaker

1). Head To Head

2). Pct in Division Games

3). Pct in Common Games

4). Pct in Conference Games

5). Net Points in Common Games

6). Net Points in All Games

7). Net Touchdowns in All Games

Wildcard Spot - 2 Teams

1). Head To Head

2). Pct in Conference Games

3). Pct in Common Games (Min 4 games)

4). Net Points in Conference Games

5). Net Points in All Games

6). Net Touchdowns in All Games

7). Coin Toss (simulated)

Wildcard Spot - 3 Teams

1) Apply division tie breaker to eliminate all but the highest ranked club in each division prior to proceeding to step 2. The original seeding within a division upon application of the division tie breaker remains the same for all subsequent applications of the procedure that are necessary to identify the Wild-Card participants.

2). Head To Head Sweep (only applicable is 1 team has beaten all the others, or 1 team has lost to all the others)

3). Pct in Conference Games

4). Pct in Common Games (Min 4 games)

5). Net Points in Conference Games

6). Net Points in All Games

7). Net Touchdowns in All Games

8). Coin Toss (simulated)

Q. What players make up the difference defensive formations?

4-3: Four defensive linemen, which are comprised of two DEs and two DT/NTs. Three linebackers, which are comprised of two OLBs and
one ILB. Four secondary, which are comprised of two CBs, one SS and one FS.

3-4: Three defensive linemen, which are comprised of two DEs and one DT/NT. Four linebackers, which are comprised of two OLBs and
two ILBs. Four secondary, which are comprised of two CBs, one SS and one FS.

Nickel: Defensive linemen in 3-4 formation, three linebackers, which are comprised of two OLBs and one ILB, five secondary which are
comprised of two CBs, one SS and two FS (the second of which comes from your DB defensive depth chart).

Dime: Defensive linemen in 3-4 formation, two linebackers, which are comprised of 1 OLB and 1 ILB. Also included are six secondary, which are comprised of two CBs, one SS and three FS (the last two of which come from your DB defensive depth chart).

Q. What is the player rating penalty when a player is traded in or comes back from injury?

When a player joins a new team or is returning from a severe injury (7+ weeks) he gets the following reduction in rate:

Week 1 = 9 points of rating drop. Week 2 = 6 points of rating drop. Week 3 = 3 points of rating drop.

This adjustment is applied to all players that you bring to the team regardless of what route that may be (so that's trades, FA, waivers, RFA, UFA). The only exception is rookies that come in through the draft. Also a serious injury is classed as 7+ weeks. So players that come back after a 7+ week injury will also get the three week reduction, under 7 weeks they don't.

However, RFA and UFA players are usually signed in the first few weeks of the season and therefore have served the penalty by the time regular season starts. Also, the three week adjustment is in weeks and not games and includes the week they come in.

Q. How does the depth chart fill?

Your Team fills from the Depth Chart from left to right and top to bottom (as the play is viewed on the play screen).

Hence if you have two Tackles and one is an 80 and one is a 64. They will play Left Tackle 80, and Right Tackle 64.

So if you want to run to the right off the tackle, you will run behind the 64...UNLESS you put the 64 first on your depth chart and the 80
second...then you'd run right off the 80.

This info is also useful if you want your 75 WR to match up against their #2 63 CB instead of their #1 83 CB. You would list your 75 WR second on the depth chart.

Q. What's the DL, DB and OL lines for in the depth chart?

The DB players are where the secondary players come from for Nickel and Dime formations

OL and DL are used in the formations for field goals, punts and any situation which requires more than 5 guys on the offensive line and 4 guys on the defensive line.

Q. Which players are eligible to hold out at the end of the season?

Rookies cannot hold out. The same player cannot hold out two years in a row. Players accepting new contracts after week 10 (or so) cannot hold out. Apart from these categories any other player is eligible.

Q. How are QB ratings calculated?

Calculating QB Rating for QB with 461 attempts 324 completions 3969 yards 35 td and 10 int. The four calculations would be:

Percentage of Completions 324 of 461 is 70.28 percent. Subtract 30 from the completion percentage (40.28) and multiply
the result by 0.05. The result is a point rating of 2.014. Note: If the result is less than zero (Comp. Pct. less than 30.0),
award zero points. If the results are greater than 2.375 (Comp. Pct. greater than 77.5), award 2.375.

Average Yards Gained Per Attempt 3,969 yards divided by 461 attempts is 8.61. Subtract three yards from yards-per-attempt (5.61) and multiply the result by 0.25. The result is 1.403. Note: If the result is less than zero (yards per attempt less than 3.0), award zero points.
If the result is greater than 2.375 (yards per attempt greater than 12.5), award 2.375 points.

Percentage of Touchdown Passes 35 touchdowns in 461 attempts is 7.59 percent. Multiply the touchdown percentage by 0.2. The result is 1.518. Note: If the result is greater than 2.375 (touchdown percentage greater than 11.875), award 2.375.

Percentage of Interceptions 10 interceptions in 461 attempts is 2.17 percent. Multiply the interception percentage by 0.25 (0.542) and subtract the number from 2.375. The result is 1.833. Note: If the result is less than zero (interception percentage greater than 9.5), award zero points.

The sum of the four steps is (2.014 + 1.403 + 1.518 + 1.833) 6.768. The sum is then divided by six (1.128) and multiplied by 100. In this
case, the result is 112.8. This same formula can be used to determine a passer rating for any player who attempts at least one pass.

Q. Does aging affect only physical attributes or do players hidden stats also change?

It's only physical attributes that suffer. Hidden stats do not change. Players will go downhill depending on their position, their age, the number of games played. A players hidden stats are used to decide if a player will go out on top of his game or play on even if he's useless!